Difference between revisions of "Welcome to The Trekma Wiki!"
(→Cheats & Tricks) |
(→Cheats & Tricks) |
||
Line 96: | Line 96: | ||
Tatsu maki sen puu kyaku (which is the same animation for a celebratory twirl): type "xza"<br> | Tatsu maki sen puu kyaku (which is the same animation for a celebratory twirl): type "xza"<br> | ||
Shake the screen: type "xss" | Shake the screen: type "xss" | ||
− | Get all items: type "xie" (Leu xiao) | + | Get all items: type "xie" (Leu xiao; does not get [http://memory-alpha.org/en/wiki/Bat%27leth batt'leth [''sic'']]) |
Revision as of 05:07, 14 March 2010
Trekma | |
---|---|
Developer(s) | Jinsoo Kang |
Publisher(s) | Jinsoo Kang |
Designer(s) | Jinsoo Kang |
Engine | Trekma Engine |
Platform(s) | MS-DOS |
Release date(s) | 1995 |
Genre(s) | RPG |
Mode(s) | Single Player |
Rating(s) | Unrated |
Media | 3.5" floppy disks |
Input methods | Keyboard |
Trekma is a science-fiction computer role-playing game conceived and created by Jinsoo Kang, a.k.a. 강진수. Jinsoo also created several other games and interactive entertainment programs, such as Sickboy '99. But, Trekma was the first game ever of his to have a tile-based graphics system and a progressive storyline that incorporated objective-based interactions, commonly found today in most software titles of the adventure game/RPG genre.
The game has been called "the most revolutionary […] since Kung-Fu Heroes", but by whom it is unknown, as the only remaining evidence of the promo material is this excerpt from the embedded Trekma Quotes.
Contents
Plot
Lieutenant Kuan, a Starfleet officer, encounters a distress signal from a vessel in sector 4077 while he is at command of the U.S.S. Enterprise. As a result of a convenient nebula interfering with the hailing sensors, he is ultimately forced to engage the vessel. Upon arrival, Lieutenant Data reports that the ship is the Kobayashi Otaku, a Federation science vessel on a very happy, peaceful mission. As Kuan initiates a rescue, Lieutenant Worf notices some "small debris" within the vicinity, which is quickly identified as a Borg cube. Fearing that the Borg will hijack the Enterprise and acquire access to Kuan's unlimited source of Lo Mein, the Enterprise initiates first attack. After a series of ineffective attacks on the Borg ship, the Enterprise receives a devastating attack from the Borg, resulting in the deaths of all personnel on the bridge, except for Kuan. After a brief state of panic, Captain Picard enters, and instructs the now deceased crewmen to stop acting, and it is revealed that the Borg attack was just a training exercise designed to test Kuan's ability to command a starship. Frustrated by the no-win scenario of the test, Kuan embarks on a quest to prove himself worthy of commanding a Federation starship.
Gameplay
While Trekma utilizes a similar tile-based 2D graphics system seen in the earlier versions of the Ultima series, there are a couple of key differences. Director and lead programmer Jinsoo Kang, opted to include alternate angles of gameplay visualization to give the game a more dynamic look for certain portions, such as the combat sequence of Trek Fighter II and the snowboarding Holodeck simulation. While not fully playable and thus a stretch, these may qualify as minigames.
Visuals
Old-school VGA.
Characters
Main article: List of Trekma characters
Development
Created using QBasic on the MS-DOS platform, a structured programming language that supported subroutines and while loops, the developer was able to more easily incorporate conditional outcomes into the storyline. It was one of the first major entertainment title directly targeted for a micro-audience of close family members, specifically those with PC systems equipped with VGA graphics and a Sound Blaster-compatible audio card. The game heavily utilized the Sound Blaster card for playing voice samples (VOC files), which were not yet common in home-made games when it was released.
The Trekma engine was also used for the game, Sickboy 99'.
Cheats & Tricks
To skip the intro, type "trekma power" instead of "trekma" to start the game from DOS.
Press the tab key to QuickTricord (must posses the Tricorder)
Iolo's cheat menu: type "xme"
No clipping mode: type "xxx"
Invisibility: type "xin"
Display location coordinates: type "xzx"
Tatsu maki sen puu kyaku (which is the same animation for a celebratory twirl): type "xza"
Shake the screen: type "xss"
Get all items: type "xie" (Leu xiao; does not get batt'leth [sic])
Become Captain Picard: type "xpi"
Become Commander Riker: type "xri"
Become Data: type "xda"
Become Worf: type "xwo"
Become Geordi: type "xla"
Become Counselor Troi: type "xtr"
Become Dr. Crusher: type "xcr"
Become Scotty: type "xsc"
Become Q: type "xqq"
Become a shuttlecraft: type "x00"