Metaverse

January 20th, 2022 § 0 comments

健-san says “Headsets are simply annoying”, and I totally agree with him, even for audio. At least in PlayStation Home everything was accessible from the controller, though even there I had to wonder what was the benefit of donning an avatar to participate in real-world simulations. If I wanted to see an exclusive movie clip, couldn’t I just click on a link without any of the lag? Unless they really think it’d be fun to kill 20 rats for the ticket? Were the emphasis on interaction than immersion, then again, I can’t see how that’d surpass what’s long been available to chatters or streamers to boost their presentations with all the hypertext and media the Internet has to offer. Recently I was trying to impress upon our Generation Z/Alpha scion the sheer amount of time we used to spend on voice calls with each other, limitations like busy signals and long distance charges, and the impacts from advances in technology, but despite as much as hemming and hawing may have added to our hours, our connections didn’t rely on emojis or canned memes. One might argue it was a communication golden age, similar to the art of letter-writing that came before, where the value lie in the effort to overcome the struggle to express. Seems to me struggling in VR will instead be to try to get something out of the pinnacle of human achievement.

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